Description of the Action Capture Project.

Developed by the Virtual Reality and Multimedia Research Group at the Technical University of Freiberg

VR user demonstrates a cylindrical grasp, imitated by the virtual human (the artificial workbench scenario contains different objects covering all grasp types of the Schlesinger taxonomy)

Simulating the operation of a realistic virtual prototype

Recorded trajectories might be jittery due to missing haptic feedback or inaccurate tracking. However, smooth animations can be synthesized through the goal-directed adaption of prerecorded trajectories.

Cylindrical Spherical
Hook Tip
Lateral Palmar

The six Schlesinger grasp types performed by a virtual human hand.