» New algorithm added

posted on: September-12 2011 by: dach

To improve the result of the poisson surface reconstruction we added another algorithm for the computation of the normals.
Therefor we took a look at some libraries and decided to use the vcg library. This C++ library for processing and manipulation of triangle (and tetrahedral) meshes provides a very practicable approach for the computation of normals.
Using their algorithm enables us to compute smoothed normals with respect to their neighbors which results in a very pretty to watch set of normals for our point set !
The updated code and the instructions for the installation will follow tomorrow.

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